A downloadable game for Windows

English ✅ Português-BR ✅ Espanõl ✅

English:

 Touch of Madness is a 2d survival-horror with 1-bit art. The game is heavily inspired by classics of the genre, especially Resident Evil and Silent Hill.

 Explore the scenarios looking for information and items. Manage your resources through your inventory and survive the horror while trying to uncover the mysteries of the main story.

This is a demo version that does not represent the final result of the project.


Português-BR:

 Touch of Madness é um Survival-horror 2d com arte em 1-bit. O jogo é fortemente inspirado em clássicos do gênero, especialmente Resident Evil e Silent Hill.

 Explore os cenários procurando informações e itens. Administre seus recursos pelo inventário e sobreviva ao horror enquanto tenta desvendar os mistérios da história principal.

Essa é uma versão demo que não representa o resultado final do projeto.


Español:

 Touch of Madness es un horror de supervivencia en 2D con arte de 1 bit. El juego está fuertemente inspirado en clásicos del género, especialmente Resident Evil y Silent Hill.

 Explora los escenarios buscando información y elementos. Gestiona tus recursos a través de tu inventario y sobrevive al horror mientras intentas desentrañar los misterios de la historia principal.

Esta es una versión demo que no representa el resultado final del proyecto.

Download

Download
Touch of Madness - Demo v1.4.zip 57 MB

Install instructions

English:

After downloading, you need to unzip, as the file is in .zip format


Português-BR:

Após o download é necessário descompactar, pois o arquivo está em formato .zip


Espanõl:

Después de la descarga, debes descomprimirlo, ya que el archivo está en formato .zip.

Development log

Comments

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(+1)

I loved the soundtrack. I didn't understand it was a puzzle until near the end but, it was the writing that held me. A fun challenge.

(+1)

Hello! Firstly, I apologize for the delay in providing feedback on your video. I am extremely grateful for your support!

I really liked your narration, you are a very charismatic and even funny person haha. I hope your channel grows a lot!

I would also like to thank you for your feedback during the gameplay, as this will help me a lot to work better on the final version of the game.

The enemy in the game does not teleport. In fact, there are several monsters and not just one. I noticed this confused you a lot.

I also noticed that you have some problems finding your way around the paths, even with the tips and indications from the bird on the walls. You also didn't seem to realize you were going in circles. You can be sure that I will work on further player guidance in the final version of the game.

I apologize for the game not having a save system, but it's another point I intend to add in the final version. This is a demo version that I had a time limit to develop, but now I have a lot of things to add and improve.

(1 edit) (+1)

Fuckin' great stuff man. for real.
great mood, use of the mechanics and the graphics.
saw this on Peyton's comment section and had to see since its a fellow brazilian.

(1 edit)

Thank you for your feedback! Peyton is a great inspiration to me. I'm glad you liked it! 🇧🇷🥸

(+1)

Gave it a try as promised, there is not a lot to it just yet but it looks promising, visually it looks as good as 1bit allows, I did like the main character and monster animations as well as the moving mountains backgrounds; The music and what I think is spatial audio was very well implemented and adds so much to the Gameplay, the inventory is another thing I did found was well done.

Another nice thing is offering the game in multiple languages.

Now, for suggestions I think there must be a better controls scheme, like switching X and C functions or going for something like WASD-JKL; the tutorial can definitely be improved and most important of all for a game like this, the lore needs to be interesting from the beginning, otherwise you may risk loosing people's interest.

Also I highly recommend gibing the player some control over fullscreen/windowed resolutions and sound levels.

Overall and for a DEMO version it looks promising and has very solid fundamentals.

Thank you very much for your feedback! I LOVED your video, that was the best review anyone has done about my game until now.  About your suggestions:

- I'll add custom controls and gamepad support.

- The tutorial done in a way to have progression. First you are in the dark and learn to turn on the light. Then you learn how to run. Then you learn that you have to explore the scenarios... But I'll work on it to make it more clear.

- The lore was really not the focus on the demo, so I just did something misterious, but the game's story will be the more important part of the full version. The gameplay is inspired by Resident Evil (exploration, there will be firearms, inventory administration and stuff like that) and the story  by Silent Hill (confusing but reflective story, and psichological horror).

- The early versions had the option for windowed or fullscreen resolution, but that caused a bug in the ilumination so I had to temporary remove that.

- I'll definitely add more options in the full version.

- And the last but not least: savepoints. I had to rush the demo version because I presented this game at a important gaming event here in Brazil, and there wasn't enough time to do Savepoints. But I'll DEFINITELY add it in the full version. Sorry about that.

I'm even more confident and motivated now, and i'll definitely work hard to improve the game in the full version!

(+1)

The music and the art just make the experience so thrilling.

I like how those elements are organized to give me this feeling!

It would be better to have more character animations such as running.

Thank you for your feedback! There's a small difference between the walking and running animations: the hair moving for example. But i'll definitely improve it in the full version.

(+1)

The game works really well. The art and the music/SE are on point! Keep it up because there is a lot of potential here.

I encounter one small bug, which is you can open your inventory on the credits scene, nothing major though!

(+1)

Thanks for your feedback! Sorry about that bug, i'll fix it and work hard to improve the game in the full version. I'm glad you liked it!

(+1)

I like how the game feels with its sound and atmosphere.
As far as improvements go. I'd like it if the door would open automatically once you found the key, instead of having to find it in your inventory and then use it on the door (but that may only be a problem with games with lots of potential keys). I also feel like the monster is too fast but that may be me haha.

Thank you for your feedback! I will definitely improve the game mechanics and hope you have a better experience later!

(+1)

I really liked the style of this game. The controls, however, are not very good and it’s a pity that the game does not have Russian. And the text inventory looks somehow... Old-fashioned or something? And the toy is lamp-based, atmospheric, pleasant and cool!

I'm sorry about the lack of russian translation, but it's out of my current knowledge. I plan to add custom controls and gamepad support. I'll improve the text fonts too. Thanks for your feedback!

(+1)

Really cool despite the simple visuals. The audio is well done and does a lot to build the atmosphere. Great job!

(+1)

Thank you very much for your feedback! Glad you liked it!

(+1)

the game is incredibly well built, despite being minimalist and having a limited color palette, it conveys very well the feeling of distress that its universe seems to have. but unfortunately when you die, you go back all over again and have to choose the language again, however, for a demo, the game is great. final score: 8/10, keep it up!

Thank you very much for your feedback! I'm working on a savegame system in the full version. Glad you liked it!

(+1)

I enjoyed the atmosphere and music/sounds felt very fitting! I liked the introductory section inside the house before the lights turn off too.

Also I noticed you can open the inventory while the credits scroll.

Thank you for your feedback! I'll fix that bug right away.

(6 edits) (+1)

Hey, really liked the game. The chase sequence was pretty good (liked how small the view area was with the flashlight. I also turned the flashlight off while hidden once and it felt pretty tense) also really liked the art style. I see potential in the game, with a good story it can turn out a great game. 

Although I do have some feedback of a couple things that could be improved. 

 - Footsteps sounds: It feels better to not have the same sound playing repeatedly, so you can use at minimun 3 footsteps sounds and randomly play them.

- Is it on? When I first entered the house I used the inventory and turned on the flashlight, but there was no indication of it's current state, I evetually was able to turn it off by watching the battery level. You could add something to indicate in the invetory the itens state or you could just block the player from switching on the flashlight in areas like that one. 

- Missed the paper: The fist time I plaiyed I missed the first paper and that made me figure the controls by myself. I believe it was mostly because I was not yet familiar with how the game highlights important objects or, of course it could just be me being careless. But if you wish to highlights it better you could place it in the middle of the dark and just iluminate it, so it calls some attention (on the other hand, the Z in the tree I saw instantly ^^).

Thank you very much for your feedback! These were very important tips that I'm going to analyze and improve the game. Really appreciated!

(+1)

I liked the black and white design and dark tense atmosphere of the game, and it actually managed to spook me while playing. The only part of the game that I have difficulty with is the keyboard controls.

Thank you very much for your feedback! I'm planning to add custom controls and even a gamepad support later :)!

(1 edit) (+1)

Great artstyle and atmosphere!

I also like the detail of adding three languages.

But there are a few errors in the Spanish translation.

For example, the part where you have to hide, and there is the word "HIDE" written in the wall, is translated as "ESCONDER", which is the infinitive mode of the verb. In English that would be correct, but in Spanish, verbs have a different mode when you are telling someone to do something. The correct translation would be "ESCÓNDETE"

(+1)

Thank you very much for your feedback! My spanish is really bad, so I have to study more. Sorry about that, but i'll try to improve the translation as the development goes.

(+1)

I can't tell what's going on so it's hard to play. I feel like I'm running around in circles but I'm not sure because there is not enough to differentiate between the rooms and doors. Maybe some brick patterns on some walls would help. Also a checkpoint or two would be great. I also want to be able to adjust the volume. Like others have said, the music, art, and atmosphere is great.

Thank you very much for your feedback! The "running around in circles" is basically the idea of the final stage. There's a note that says about a ''bird flying in direction of the light", so if you just search for the bird's paintings on the wall you know where to go. I will add savepoints and think about a better visualization in the full version.

(+1)

I really enjoyed the simplicity of the art. The music and sound effects really fit well into the game! Looks good :)

Thank you for your feedback! I'm glad you liked it!

(+1)

I absolutely adore the art style, especially the lighting is great the choice of color with gray and black as main colors is something I also do in some of my games. The atmosphere is great, even with the 1-Bit style its scary as hell.

Thank you very much for your feedback! I'm very happy that you liked it :)

(1 edit) (+1)

Olá, o jogo é legal com criatividade totalmente(gostei ficar escuro na floresta). 

Eu fiz video de Gameplay através pela live: 

Muito obrigado pelo apoio!

(+1)

nice hard

Thank you very much for your support! From what I saw you didn't play the updated version of the demo. I recommend you try again with the new update, as the game is much better now!

(+1)

Well, would you look at that! Pretty neat!

(+1)

Wish Markiplier would play it, lol.

I would love to see that too, lol

Thank you very much!

(+1)

O jogo tem uma proposta incrível é como se Undertale e Resident Evil tivessem um filho. Sempre fico feliz quando vejo a indústria brasileira criando coisas tão interessantes e criativas igual a esta. Ansioso pelo lançamento!

Muito obrigado pelo feedback! Que bom que gostou!!!