I really liked the simple art style and the overall feel of the game, I have two suggestion tho. The first one is to tone down the music a bit, and add some spooky ambiance for the part when you play as Lavina. The music makes it a bit too intense imo. The second is to change the color of the text for the lockpick. Because it was yellow I got stuck for a moment thinking it should go with the yellow door.
I like the style and the simplified gameplay! I noticed the gamepad doesn't respond to the initial language selection screen. I don't see a way to switch items from the bottom of the screen despite the arrows indicated I should be able to. I do like it, and would like to see more! ^_^
Thank you very much for your feedback! The gamepad is only available after selecting it on the menu. You can only switch items if there's more than 1 in the inventory, and that's not possible to happen in this version. A new demo will be available until the end of August!
Wonderful game, cool pixel art and nice attention to detail in all the props you've placed around. When the little things are animated (e.g. the water dispenser) it really adds to the overall effect of the game. Talking about the effect, it seems you have achieved it relatively well.
This can totally be a complete and full fledged game once you add more content. I really liked the element of exploring the game as two different characters, maybe you could in fact add in a split-screen multiplayer mode where both characters can be played out simultaneously and the gameplay alternates between calm exploration/puzzle solving and combat for both players. I'd also love an extended version of this where the psychological elements in the story are explored further.
I understand that this is just a demo so I'll definitely be looking forward to a full version. Great potential, keep it up!
Thank you very much for your feedback, it's very important for us! Split-screen seems like a very ambicious feature, as we are a small team, but we'll definitely think about it! A new extended demo version will be available until the end of August 🥸🖤
Man I liked the graphics of the game, where did you manage to create this game? One day you might make a game inspired by this one for me if it's on a good engine or more or less it won't be possible because my laptop only runs scratch the name of the game could be the Belly Hills Massacre About a murder at a school.ai the rest and with you I hope your feedback on Crooked 2 (the Hospital)
Wow that's a lot of views... Thank you very much for the support! Do you have any social media I could follow? I really liked your channel and wanna talk to you in private!
Thank you very much for your support! A new demo will be available until the end of August, and then, a Steam demo version will be available not long after.
Great game concept I really enjoyed the game. Any feedback I have has already been said already so ill just say that im looking foward to your next release
The art style is simple but captivating, making you use your imagination to fill in the blanks. The gameplay is also rudimentary but does the job rather well, though the enemies take a bit too many shots at the start.
All in all I see potential in it and hope to see it developed further, especially the story!
Toda a atmosfera do jogo é bem construída, os controles são fluidos e o sistema de combate mexe com uma ansiedadezinha de um ser imparável te perseguindo enquanto você maceta sua barra de espaço com medo dele te pegar. O puzzlezinho na parte da mulher foi bem legalzinho de resolver, também.
Minha única sugestão, e é mais chatice minha mesmo, é que pra iniciar o jogo você tem que apertar enter, e pra interagir com os objetos é apertando E, o que dá uma confundida quando o jogo começa de ficar apertando enter pra passar o diálogo até se tocar que é pra apertar.
I don't know your design intention, so I can only subjectively say my feelings and thoughts:
The atmosphere is good, the art style is also very unique, but the combat part seems a bit simple, I saw that in your past videos, similar to the resource management in Resident Evil (bullet and dagger), why are they missing?
It may be that limited resources make the player more nervous, and it may even be possible to simulate that tension by holding down a button all the time to hold the gun.
Creating collectible resources also encourages the player to explore the scene.
I think the The puzzle part was OK.the puzzles are concise, and they help rather than hinder the player's participation in the environmental narrative, and I'm interested in the story, so I'm looking forward to your updates.
The Bullet and Dagger mechanics are missing because the project was getting too ambitious, and I'm lone developer (still learning how to code at that time), so I had to step back a little.
But I'll think about everything you said to improve the final version!
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Já fiz a live de gameplay do seu jogo, no dia 12 sai a gravação direto no youtube e editado.
Depois mando o link!
Muito obrigado pelo apoio! Fico no aguardo 😁🖤
I really liked the simple art style and the overall feel of the game, I have two suggestion tho. The first one is to tone down the music a bit, and add some spooky ambiance for the part when you play as Lavina. The music makes it a bit too intense imo. The second is to change the color of the text for the lockpick. Because it was yellow I got stuck for a moment thinking it should go with the yellow door.
Keep up the good work!
Thank you very much for your feedback! I'll remember this words for the next demo version!
I like the style and the simplified gameplay! I noticed the gamepad doesn't respond to the initial language selection screen. I don't see a way to switch items from the bottom of the screen despite the arrows indicated I should be able to. I do like it, and would like to see more! ^_^
Thank you very much for your feedback! The gamepad is only available after selecting it on the menu. You can only switch items if there's more than 1 in the inventory, and that's not possible to happen in this version. A new demo will be available until the end of August!
Wonderful game, cool pixel art and nice attention to detail in all the props you've placed around. When the little things are animated (e.g. the water dispenser) it really adds to the overall effect of the game. Talking about the effect, it seems you have achieved it relatively well.
This can totally be a complete and full fledged game once you add more content. I really liked the element of exploring the game as two different characters, maybe you could in fact add in a split-screen multiplayer mode where both characters can be played out simultaneously and the gameplay alternates between calm exploration/puzzle solving and combat for both players. I'd also love an extended version of this where the psychological elements in the story are explored further.
I understand that this is just a demo so I'll definitely be looking forward to a full version. Great potential, keep it up!
Thank you very much for your feedback, it's very important for us! Split-screen seems like a very ambicious feature, as we are a small team, but we'll definitely think about it! A new extended demo version will be available until the end of August 🥸🖤
Show post...
Man I liked the graphics of the game, where did you manage to create this game? One day you might make a game inspired by this one for me if it's on a good engine or more or less it won't be possible because my laptop only runs scratch the name of the game could be the Belly Hills Massacre About a murder at a school.ai the rest and with you I hope your feedback on Crooked 2 (the Hospital)
Thank you very much for your feedback! I develop games using Game Maker Studio!
Feel free to join my discord server so we can talk more about it if you want 😁: discord.com/invite/9HJUw2jVSG
Looking foward for Crooked 2! I'll definitely play it and give you some feedback!
good)
Thank you!
top mano tomara que finalize
Muito obrigado! Pode colocar o seu gameplay aqui nos comentários também pra ajudar na divulgação do seu trabalho 😁
Nice this was very good game and the visual is very good anyway well done keep it up!
Thank you very much for your feedback! I see that you're a very active member on this community and I really respect your judgment!
I really liked the simple but accomplished art style. This could turn into a great game.
Thank you very much! I'll work hard to not disappoint you with the final version!
Muito bom, amei os visuais, os efeitos sonoros, a trilha sonora, toda a atmosfera é espetacular.
Muito obrigado pelo feedback! Fico feliz que tenha gostado!
Thank you very much! I'm glad you liked it!
Good game
Wow that's a lot of views... Thank you very much for the support! Do you have any social media I could follow? I really liked your channel and wanna talk to you in private!
Very cool! I really liked the visual style.
Thank you very much for your support! I'm glad you liked it!
This horror game is worthy for wasted 10 minutes of my lifetime. I hope your new horror game can release in other platform like Steam
Thank you very much for your support! A new demo will be available until the end of August, and then, a Steam demo version will be available not long after.
this game is perfect, I was not bored while playing the game, the plot of the game is very good and it is perfect that you do it in a 2d game
Thank you very much! I'm glad you liked it! 🥸🖤
Great game concept I really enjoyed the game. Any feedback I have has already been said already so ill just say that im looking foward to your next release
Thank you very much for checking the game out! A new demo will be available until the end of August!
played this on my channel love the artstyle i wish the demo was longer i was intrigued by this game. cant wait for the full thing to come out
Thank you very much for your support! I loved this video format. A new demo will be available until the end of August!
The art style is simple but captivating, making you use your imagination to fill in the blanks. The gameplay is also rudimentary but does the job rather well, though the enemies take a bit too many shots at the start.
All in all I see potential in it and hope to see it developed further, especially the story!
Thank you very much for your feedback! I'm glad you liked it!
I really like the game's unique art style and music. I am looking forward to the finished product.
I think Neo's damage is a bit low, it takes five shots to kill a monster. I'm more accepting of 3 to 4 shots.
I'm glad you liked it! Thank you for your feedback!
It's a decent game, even if I didn't immediately understand what was going on.
The graphics are very suitable for the game, the atmosphere is transmitted and preserved well.
It's a pity that the game is short
Thank you very much for your feedback! A new demo will be available until the end of August!
eu amei o jogo, otimo trabalho
Que bom que gostou, muito obrigado!🥸🖤
Toda a atmosfera do jogo é bem construída, os controles são fluidos e o sistema de combate mexe com uma ansiedadezinha de um ser imparável te perseguindo enquanto você maceta sua barra de espaço com medo dele te pegar. O puzzlezinho na parte da mulher foi bem legalzinho de resolver, também.
Minha única sugestão, e é mais chatice minha mesmo, é que pra iniciar o jogo você tem que apertar enter, e pra interagir com os objetos é apertando E, o que dá uma confundida quando o jogo começa de ficar apertando enter pra passar o diálogo até se tocar que é pra apertar.
Fora isso, espero por mais!
Muito obrigado pelo apoio e feedback! 🥸🖤
Thank you very much for your support! A new demo will be available until the end of August!
I don't know your design intention, so I can only subjectively say my feelings and thoughts:
The atmosphere is good, the art style is also very unique, but the combat part seems a bit simple, I saw that in your past videos, similar to the resource management in Resident Evil (bullet and dagger), why are they missing?
It may be that limited resources make the player more nervous, and it may even be possible to simulate that tension by holding down a button all the time to hold the gun.
Creating collectible resources also encourages the player to explore the scene.
I think the The puzzle part was OK.the puzzles are concise, and they help rather than hinder the player's participation in the environmental narrative, and I'm interested in the story, so I'm looking forward to your updates.
Thank you very much for your feedback!
The Bullet and Dagger mechanics are missing because the project was getting too ambitious, and I'm lone developer (still learning how to code at that time), so I had to step back a little.
But I'll think about everything you said to improve the final version!
Melhor jogo do planeta terra, dislike
🥸🤝🤓